Witch Doctor Builds

Discuss these Witch Doctor builds in-depth in our Witch Doctor forum.

Builds Vote

Saw a request on the forum for a Zoo Doctor build, well here it is!
-Firebats, primary source of damage.
-Toad of Hugeness summoned every 5 seconds.
-Keep up Spider Queen, Gargantuan and Zombie Dogs up. Fetish Army when possible.
-Fetish Sycophants, most spells here are physical.

65

Improve your gold find radius and take benefit of your passives spawns, health/mana reg and reduced cooldowns of your spells. With soul harvest you can heal yourself and up your intelligence for immense mana and mana reg to spam your physical spells so that with a 3% chance getting a fetish warrior!

20

This build focuses on high AOE damage from firebombs, corpse explosion acid cloud, and an almost never ending stream of suicide zombie dogs. Hex with unstable form allows for CC and more ‘splosions, and soul siphon with swallow your soul keeps your mana up.

7

Combines Blood Ritual and Pierce the Veil for Mana-manageable high damage. The life gain from runes and the Mana gain from Rush of Essence helps offset any spent resources.

4

* Unbreakable grasp keeps mobs slow and in one place.
* Keep the action bar skills on cooldown for the Vision Quest mana boost.
* Keep the spider up.
* Spam Dire Bats from afar

Swap Zombie Handler for Spiritual Attunement for more bat-spamming. Swap Dire Bats for Vampire Bats if you

3

Build is focused on AOE and keeping distance. Grasp of Dead keeps mobs contained while Zombie Dogs and Gargantuan use their own AOE to inflict more damage. Acid Cloud is cast on those mobs trapped in our GoD. Passive talents provide more damage at cost of mana and thorns gear. You watch this from a distance hence The Watch Doctor name.

2

All of your skills and pets return or leech life, offering good synergy with Blood Ritual and allowing you to fight at close range to proc Grave Injustice and Circle of Life.

1

Let the dogs do all the work. While the Doc tosses a little lip service in here and there.

1

Firebomb , Locust swarm, Zombie charger and Gargantuan (with cleave) for aoe dmg
Soul harvest (siphon) and leeching dogs for sustain
Gruesom Feast for some nice scaling
Grave injustice for cooldown reduction
Spirit vessel if you get in trouble

1

Mainly uses poison dart and Sacrifice to attack large groups

1

using sacrifice to attack large group.

1

Combines poison damage with Bad Medicine’s effect, along with two slows, fear, and party buffing to cripple enemies and aid allies.

0

Whether it’s exploding dogs, zombies, queen spiders, massive abominations or good ‘ole fashion Fetish warriors, every spell summons something.

0

A stable backbone of Dire Bats, Conflagration, and Grasp of the Dead leaves room for a full Sacrifice engine. Huge burst potential, tanks, blanket snares, cheap casting costs, and reliable sustain for both mana and health.

0

Summon Zombie Dogs and Sacrifice are combined with Gruesome Feast and Soul Harvest for high damage potential. Locust Swarm whittles enemies down, Firebats finishes them off, and Hex is used for defensive situations.

0

Spam darts while your two DoT spells destroy them (Locust Swarm+Grasp). Soul Harvest is a consistent damage buff/multi-target. Big Bad Voodoo will work great with Fetish Army to provide huge damage output every 20 seconds/90 seconds (passive). Four cooldown skills for mana regen from Vision Quest.

0

This unique builds combines the witch doctors ability to support its team mates with the help of his animals but at the same time has other skills with him that he has no problem throwing it down to hold his weight in the party or by himself.

0

Meant To be Quick, Precise, and Powerful.

0

This is still primarily focusing on explosion damage, but instead focuses on one spammable attack (Poison Dart) with Zombie Dogs/Sacrifice as the main AE damage dealer.

0

So basically you drop gargantuan and zombie dogs and keep fetish frog of hugeness on CD, spam 2-3 locust and bomb that shit with your firebombs.
If its a hard fight use fetish army to activate your 300% manareg so you can spam firebomb and locust swarm(and use fetish sycophants)

0

This build offers strong area damage while maintaing mana and has a few pets to take damage in fights. Primary skill of destruction would be acid cloud while exploding dogs offer mana gain and deal out damage.

0

Focus on high damage spells and one way to keep mana at top, first with soul harvest to later replace with pride skill on wolfes. destroy dogs and throw out haunt/zombie charger to max out dmg. Also keep gargantuan/dogs/fetish for crowdcontrol

0

This build focuses on AOE poison damage. Primary skills will be Locust Swarm with mana regen rune and Corpse Bomb. Spider Queen for poison dealing pet, and Wall of Zombies with grip for a slow. This build uses Pierce the Veil for increased damage. Grave Injustice and Soul Harvest to help with mana.

0

This build aims to give the feel of an ol’ school WoW Lock. Damage dealing is done by Dots, it has fear, mana cost paid by health, but also health regen. And ofcourse a handy tanking pet in the form of the Gargantuan.

0

Poison Dart: to make mana regen and deal lots of dmg.

Corspe Spider: to make mana regen fast.

Soul Harvest: to gain int and make some more dmg,

Grasp of the dead: to slow enemy and make the 20% dmg asap (cooldown 6 S)

Big bad voodo: to increase damage.

Acid could: 4 good psn dmg

0

Endless zombie dog explosions!!!!

0

zombie dog/life leach
wall of zombies/ barriacade
spirit barrage/ mana leech
mass confusion/ devolution
gargantuan/humongoid
soul harvest/ life leech /int leech
pass 1 zombie handler
pass2 fierce loyalty
pass 3 rush of essence

all pets have life and thorns/ good mana regen and life regen

0

This build starts by summoning zombie dogs and gargantuan , and rushes in to use soul harvest, followed by locust swarm to spread throughout enemies and firebats to pelt uninfected attackers. He also uses sacrifice to max dmg of dogs and has buffs to pets, pet/doc damage resistance & mana regenerate

0

Uses Poison Damage to quickly overwhelm foes
as well as summons to buff both team mates and destroy enemies in large combat situations.

0

Just a build which should keep the mobs in check.

0

Focus on cooldown-less fighting. Build aims to do as much Poison damage as possible and therefore passive will lower damage output of enemies by 20% whenever they will get hit by poison abilities. This build probably won’t work if the Fetish Sycophants doesn’t proc with DoT skills.

0

A doctor focusing on splashing skills whilst being defensive. Takes advantage of mana-regens.

(Not two of the same type of skills (eg. primary, secondary, terror etc.) are used = it’s possible to have this build! Unlike many of the others…)

0

Poison single target and aoe damage. Uses minions for crowd control and added damage. Soul Harvest for buff and extra heals.

0

The focus of this build is to constantly poison your enemies

0

dot damage stacking and using grasp of the dead and spirit barrage to finish from distance. If you want a solo option without pets this is it. 5.5k life back over 12 secs. High mana regen. 1k worth of dot damage over 8 seconds, add to that spirit barrage at 190%. The icing, item contribution.

0

This i my future build, that i think is gonna be alot of fun, it is made so that i can hopefully keep enemies on distance, and still have the fun i want with ma zombies, only thing im not sure about yet is what rune i want to use on, wall of zombies.

0

este un luptator foarte tare se poate dimostra in pvp dar in potriva unui barbar dezlantuit este foarte usor de omort in schimb are magi foarte tari denscemplu poate sa invoce spirite.

0

This build focuses on poison damage. The 3 main attacking abilities all deal poison damage and leave clouds of poison behind. Rotation is like this, Soul Harvest, throw Locust Swarm, then Zombie Charger them to death. Spider Queen and Gargantuan tank and deal more poison damage.

0

The idea is to exploit low cooldown spells with Grave Injustice.
-Spammable Huge Toad and GotD
-Spirit Walk deffensive and offensive spell
-More healing with Soul Harvest
The passives will all synergize very well with Gold_Pickup items; giving me remote health, mana, INT, dogs and CD reduction.

0

Changed a few spells to add for more Damage and pointless passive skills

0

Ray of Frost – ALL TIMES
Frost Nova – When surrounded
Teleport – To get to places fast
Blizzard -On groups
Ice Armor – Have on ALWAYS
Archon – Use for ultimate raisin ownage

0

Safe poison build/aoe poison spec.

0

Firebomb for Focused DPS, Haunt for Heal/DPS, Passives for Heal/Tankiness, Mass Confusion for CC, Soul Harvest for +Damage/heal, Zombie Charger for AOE. Viable Survivability Witch with extreme damage. Get Int, Gold-pickup Radius (For Passive) and lots of health. Pets as an added bonus for tanks. HF!

0

This build is aimed at damaging or taking out as many monsters as possible at once (while keeping the mana costs down as much as possible).
Combo: Grasp, then Soul harvest, then detonate your dogs when you’ve piled up enough monsters around them. All the while barraging them with toads, of course.)

0

You use Mass Confusion to make enemies clump together then let loose your Acid Cloud, Locust Swarm, Zombie Charger, and Gargantuan. When your Mana is down, use the toads which have no Mana Cost or Cooldown allowing you to spam them until you can use your more powerful attacks again.

0

Poison build.
Swapping toads for poison dart is also an option for this build,

0

-Fire bombs and Acid cloud as main filers.
-Spirit Walk used in critical situation or as mana regen.
- Corpse Spider/Spider queen mainly used as aoe
- Grasp of death used for CC
- Gargantuan alwaysup
- U can get this build on 47lvl.
For this build best flower to use is Templar.

0

Honestly, I can’t see how this guy can be killed. So much cc, and multiple get out jail free cards, all the while you can watch your enemies die while your pets rip them apart.
Use walls, and fear and slows, then spirit walk when they jump on you.

-1

Basically pumping mana out active and passive Spirit skills to be able to spam Spirit Barrage.

-2

-summon zombie dogs (summon as much as needed)
-summon gargantuan (summon when he dies right away)
-fetish army (use it when you’re in a bind)
-corpse spiders (summon spider queen as much as needed)
-locust swarm (main attack)
-zombie charger (other attack)

-2

Much like the firebats max damage build but switched around to offer more survivability in pvp but still maintaining good damage output

-3

The idea was to have as many zombie dogs as one could possible imagine, only to make them explode in the faces of the enemy hordes. To kill of tougher enemies, we have the gargantuan and dire bats.

(buttons not coordinated)

-3

Use Vision Quest through 4 Spells on cooldown. Spam your zombie bears and reduce the enemies dmg output by having bad medicine. Your own dmg output is massively increased by soul harvest which also heals you for a max of over 10k hp. Every kill around you minimizes the time for your cooldown spells.

-3

PvP build oriented on poison dmg for passive BAD MEDICINE , for most highest dmg with poison and the longest dots in these spells + defensive spells as Hex with heal usefull in arena + Fear increasing your move speed in case Melee come to your ass.

-3

This build is all about summoning as many dogs as you can and sacrificing them

-3

This build rely on zombie and health globes, with a mana regen.
Dont know the need in defense and regen needed at high level though.

-3

This build is designed to use mainly spirit spells. You get 2 crowd controls, 1 way to gain life, passive skill to keep you alive, and a gargantuan to tank. Runes were kind of rushed, but they seem to work well.

-3

Meant to keep slaughter everything in it’s path while constantly keeping your int, health, and mana regenerating.

-3

This build: increase your survival/escape, increase your overall damage, lower the cooldowns each time something dies, in order to increase the potential of your melee basic attack and range basic attacks. Unsure if basic attacks need to be on the hotbar yet. This playstyle revolves around SprtWalk.

-4

Huge buffs to Leaping Spiders (huge boss killer), and Direbats (to AoE down groups). Battlefield control through pets and Grasp. Healing through Zombie dog rune and Spirit Walk.

Vision Quest keeps you topped off, allowing you to spam your buffed up Direbats and Leaping Spiders everywhere.

-6

Its main goal is to keep your summons out and your health and Mana up…. too let all the “pets’” do the work while you reap the rewards

-7

Keep the Dogs and Gargantuan on at all times. SPAM THOSE BEARS as your main skill, with the pile as your secondary attack against uniques and bosses. Always leave at least 36 Mana on hold for Soul Harvest, or if needed be blow up the dogs.

-15