Monk Builds

Discuss these Monk builds in-depth in our Monk forum.

Builds Vote

Uses skills to stack dodge to 86% or more, depending on the crit. hit chance.
Dash into a pack with Dashing Strike, use Cyclone Strike to draw enemies near, fists of thunder 3x followed by 7-sided strike. If things go wrong, use breath of heaven to heal and fear enemies away. Dash away, repeat

45

breath of heaven use +31% (rune+ passive effect if it heals an ally/follower)
fists of thunder use +8% (passive)
crippling wave use +18% (rune + passive)
3x deadly reach +24% (rune + passive)
mantra of conviction +48% (rune)
Total 129% dmg increase
7 sided strike 2306% weapon dmg after bonus

12

A nice build that can be used if you are playing with a good amount of friends. Turns the monk into a complete support role.

10

Nobody never die

6

Utilize teleport from FoT, snare with Mantra, stack damage/speed from Blazing fists, Dash to followup or get out. Stick on enemy DPS and reduce their damage/mobility with Ally and net a kill. Replace Kick with defensive skills depend on team make up.

5

Sweeping Wind and Crippling Strike reduce incoming damage (45% total). Mantra of Healing regenerates health and your spirit to keep up the Breath of Heaven spam. Serenity for big attacks. Air Ally helps chip away at enemy health. One With Everything makes you very resilient.

4

This build combines dodge and armor to tank through waves of enemies.

3

Fist -> CW -> WoTF

200% dmg every hit (Combo 24% + Mantra 24% + 26% from heals + 10% from CW)
50% Party damage increase
Reduce target damage by 25%
Spam Mantra for more damage
16% dodge
3rd hit 450% damage every 3 seconds.
2 safe buttons
Swap Guiding Light with Guardian’s Path in Solo

3

Truly this monk has mastered the ability to attack as little as possible while surviving nearly any onslaught.

2

A build designed on maximizing damage support for your group while having some defensive buffs as well. Also plays a small role as a damage dealer.

2

Around Lvl 33 build.
A sostenible 45% dmg reduction on mobs with a decent dps.
60% reflected dmg.
Serenity + heal.
Better on 2 handed weapons to maintain dps.
A sostenible way to maintain Spirit high.
Viable to soloing.

2

Keep Blazing Wrath, Foresight, and Combination Strike stacked for 75% passive increased damage. Resolve and One With Everything make you more durable. Main damage sources are Blade Storm, Air Ally, and Way of the Hundred Fists (don’t forget to mix with Deadly Reach to keep Combo Strike up!)

2

200 spirit combo:

First hit FoT to teleport over, +8% dmg from Passive
2nd hit WoHF, +16% dmg
Mantra, +48% (-50 spirit)
5 Kicks (1200% x 1.64, -150 spirit)
3rd hit WoHF (250%)
Around 2000%+ WDPS in under 10 sec

7-Sided for AoE
Hit Serenity before mantra if facing CC heavy team

1

Nice balance of skills to dish out decent damage on a consistent basis. Reduced cooldowns and a few health recovery runes mixed with Mantra of Conviction with Intimidation rune reduce enemy threat whilst allowing for a mob-to-mob smashfest!

1

this build is almost same build as the monk vs Demon hunter ,but here i use mystic ally(fire ally) and an other serenity(instant karma)

1

- Deadly Reach, Mantra, and Dashing Strike combine to provide constant kiting against melee attackers
- Blinding Flash -> Wave of Light combo is your main Spirit dump
- strategic placement of Inner Sanctuary allows for interesting area control / funneling options
- Use a 2H for better spirit gen

1

Reflect damage in AoE, deal holy AoE, slash around for AoE, explode weaker monsters for AoE… All well generating spirit and maintaining some defensive balance. Who needs a sorc when you can survive this long and AoE?

1

a dps monk with no mana problem i think xd

1

This monk is used to avoid attacks, (Passiv: GP – with two weapons, SS, Active: DS) with a lot of croud control (Active: CW, LTK, SSS). And strikes enemies with a lot of crits. to survive dash between mob groups and if ready use SSS. To support member use BoH and MoC. Incr. damage out with MoC, BoH.

1

All roundish build with solo target damage from 7 sided and fists. Aoe with crippling cyclone and backlash.

1

This build utilises a high number of Added Damage Bonuses to pack a punch into any unfortunate foe who happens to stand in your way :P

Totalling an added combined damage if you time your skills to perfection by 105%.

Note: This is not weapon damage, so if im not mistaken will be 2xdmg, enjoy!

1

This is designed to keep all enemies out of your melee range and constant healing on you and your allies.With deadly reach you will still be able to deliver some nice dps while saying out of harms way. This Build at max is healing a good 1.5k per second or 2k per second if u switch to sustenance run

1

This build use Dashing Strike to close to mobs and Wave of Light / Seven Sided Strike to obliterate mobs w/ Serinity in case of emergency.

1

Great balanced PVP monk. Damage, Survival, Team Support

0

The build is simple: spend lots of Spirit to recover lots of health. This is done through Transcendence (Every point of Spirit spent heals your for 118.6 Life), quick generators, and some big spenders.

0

By your AOE dmg is easy to kill bigger groups of monsters + high dodge 75+

0

is a remake build. i changed the seven-sided strike to serenity( instant karma)

0

Just working on getting the highest + to your DPS you can get… if all goes well with this build you should be able to get get +140% DPS!

0

first i use serenity(ascension) and mantra of retribution(retalation) which reflect 60%damage.i teleport to DH with the fists of thunder and kick with the lashing tail kick(hand of ytar) which slows the movement speed by 80% and after i hit with the Fists of fury and i heal myself if it is necessary

0

+70% armor
+75%,76% or 96% change to dodge
+60% to elite enemies miss attacks
+15% attacks increase

0

This build uses Mantra of healing and Breath of heaven to stay at high health constantly, all while using fast fists of thunder attacks and chant of resonance to max spirit generation. also uses earth ally to increase vitality and buffs to resistance and uses 7 side strike and tail kick to deal dmg.

0

i dont speak english so i will try to do my best writing xd…

this is a striker monk..he have a nice spirit recover, he dont have a lot of dodge but it fine
a good dps that for sure will no go out of spirit..i have problems with passive abilities..dont know very well in what spent

0

A first try of a monk build : just all on the healing technique to never die – let me see what you think about it :)
thanks !

0

Relies on high crit rating for very fast spirit generation with fist of thunder. Wave of light and exploding palm for high aoe. 6th sense and transcedence for survivability. near death experience for accidents.

0

Full support monk. Make your allies powerful and mitigate tons of damage with this build. (And heal a lot to)

0

max dodge use items to get high critical hit chance

0

Tanky aoe build that reduces the enemy damage, has high sustain and strong mitigation.

0

Build up your bonus damage buffs with Deadly Reach and Blinding Flash before holy nuking your ennemies with Wave of Light.

-1

Focus on one enemy while killing every one else around you. Mobility is your way to heal your self. flesh of blind and round kick , is good way to crowd control. dodge while moving around and ironskinned while charmed or stunned

-1

Best monk build, also obviously seven-sided strike is the best attack.

If you use a 2h weapon, use The Guardian’s Path instead of Combination Strike.

(This is by no means the best build, after all we have no idea about high level item stats)

-1

I went for a lot of skills that increase my chance to dodge, and the faster melee attacks. Most defiantly would be equipped with duel knuckles of some form! Doubt it would work how I imagine but I will give it a try. And breath of heaven because mates look after each other!

-1

This build is geared towards taking all the hits while dealing massive AoE damage. You won’t be able to heal off the damage you take, but your resistances should be so high that damage you take is trivial. Ideal for eliminating very dense groups of tough enemies. Recommend daibo weapon.

-1

this monk utilizes the combination of wave of lighting , and transcendence. This combination will heal you 18k health and inflict high damage on your opponent. After 2 uses of way of the hundred fists w/hands of lightning the monk will generate enough spirit to cast wave of lightning.

-1

This build focused especially DPS combinations.

-1

This build aims to regain Spirit as quickly as possible and spamming spirit spenders as much as possible to devastate enemies quickly. Combine it with crit. hit boosters for max. efficiency.

-1

cleaner spins

-2

p ally with a tank oya

-2

Specializes in hitting from a fair distance, with supporting skills to increase damage, knockback, and making you impervious to damage for some time.

-2

Designed to support the team. Dodge % to be able to sustain in fights, numerous healing spells, Increased spirit pool/regeneration to stay effective.

-2

its does what its says!

-2

Specialized build for dispatching multiple weaker opponents, good for removing distractions when teammates are dealing with boss

-2

Fists of Thunder: 16%
Dashing Strike: 20%
Mantra of Evasion: 15%
The Guardian’s Path: 15%
Sixth Sense: 1% -> ???

Total: 66% chance to dodge (minimum) and 3 free slots

-2

This build is specialised on dps and heal.
%57 additional weapon dmg than using 7 sided. Beacon of Yytar very helpful in this case.
10.000 instant heal with transcendence + shield and dmg reflection.

-2

An offensive monk with crowd-control and high damage abilities.

-2

A build with great crowd-control and damage abilities.

Deal damage to kill enemy mobs and crowd-control to avoid damage yourself.

-2

Instant HP & Spirit regen + flash-attacks.

-2

Built from playing with lots of friends, this monk supports by tanking and escaping heaps of damage and healing himself and his team.

-2

Uses synergistic skills to deal large amounts of AOE damage and generate spirit quickly by grouping enemies with cyclone strike and using exploding palm. Also gives buffs and heals to allies, and permanently reduces enemy damage by 25%.

-2

i made this build for inferno

-2

it is a monk which give a lot of helpful things like resistance, damage, life regeneration and slow down the monster’s movement speed

-2

Tries to recapture Hammerdin greatness. Crippling Wave is the generator and keeps Blessed Hammer (aka Sweeping Wind) going.Cyclone Strike to bring in more enemies, Serenity when low, mystic ally just because. And Overawe Mantra of Conviction for more damage.

-2

Build focused on dealing damage around you and reducing incoming damage.

-3

Stay on target with FoT while cutting their damage by a quarter with Resolve. Set up a nuke with all the other glorious skills. Would preferably use Gear that increases stun time on Lashing Tail.

-3

Use the skills in the order I put them and you should be good to go. If you’re in trouble you can attempt a stunlock with Lashing Tail to heal up with Transcendence. I chose FoT for Spirit, because it has the fastest Attack Speed and gives the most of them for Critical Hits.

-3

Quite balanced Build, mixture between AoE damage and healing versatility.

-3

Lots of damage capability, mostly aoe.
Mantra and passive make harder to kill.

-3

The same skills are used as the Speed Monk (accidentally) but this runes and passives are variations. This build is about getting into the fray and dealing tons of damage before the enemies have much time to retaliate.

-3

Uses debuff and control effects to reduce enemy effectiveness. For those that enjoy an alternative support role.

-3

The general idea is to deal as much ‘aura’ damage as possible, similar to a “holy shock” paladin from D2.

Dash into the crowd, and everything near you takes lots of area dps. Spam “Cyclone Strike” to keep pulling things in.

-3

The goal of the build is simple. Strike quick and paralyze/stun the opponent. Keep your enemy slower than you. Dashing Strike used to quickly close distance and stun, then unleash a blinding flash followed by WotHF. Seven-Strike when spirit is high enough. Serenity is used to handle ranged enemies.

-3

Quick, Unstoppable, best for bosses

-3

Stack sweeping wind + palm + cyclone + BoH +seven sided to finish someone off. Can cyclone repeatedly+palm more monsters. Sweeping wind shouldn’t be too hard to keep stacked.

Use a shield, can replace seven-sided with lashing tail stun for panic button. I just wanted some single target DPS.

-3

lots of spirit regen, heals, and protection as well

-3

high dodge and armor, meant for dual wielding,
Durable with auto self-rezz and still has party
heals and buffs and blinding power to de-buff enemies

-3

This build will be used as a saviour for your nukes. With 2 teleports, a perma slow, and a bubble, your nukes will love you.

-8