If you’re unaware of how item drops in Diablo 3 work, players essentially have their own “instance” where only they can pick up the weapons, armor and gold that appear on screen. This is seen as a positive change from the clickfest (or bots) players had to contend with in Diablo 2 and will resolve any item disputes that might arise between players. Having individual item drops in Diablo 3 is one change almost everybody is happy to see.
In news that is sure to have MF players letting out a huge groan, Magic Find, Gold Find and Experience Bonus have been changed to become an averaged stat whilst in a party. This means that even if a player has a high MF%, they will not fully benefit from their high MF% unless grouped with other high MF% players.
Why the change? According to Wuluxar from the EU Bnet forums, this is the (translated) reason:
Our developers have decided that bonuses + Magic Find, Gold Find + and + XP but will work differently for groups of players. These bonuses will be equal for each character in the group and subsidiaries sum bonuses for all players.
The group consists of four players. In total, their stats are 50% MF, +20% GF and 10% XP, each of these players will have a 12.5% ??MF, 5% and 2.5% GF XP being in such a group.
Playing with a companion, available for rent, as at present receive 20% bonus to the statistics of type ‘adventure’ with a bonus companion visible on the panel.
Diablo 3 has seen a lot of design changes in recent months. These changes have lead many gamers to accuse Blizzard of appealing to casuals while forgetting their loyal fan base – and this change arguably strengthens their argument. Should casual players with a low MF% benefit from players with high MF or will the hardcore players avoid this issue by selectively grouping with people who share a similar level of MF.
Some will argue that those who stack MF won’t be able to compete in Inferno but there will be players who can go heavy MF and make up for their lack of dps with a better understanding of builds and skill. Is this a bad change or simply another example of Diablo 2 players unable to adjust to change? Let us know what you think in the comments below.