In the lead up to the launch date of Diablo 3, Jay Wilson is doing a bit of a promotional tour across the globe and during his short stay in Taiwan, he made some interesting comments regarding certain aspects of the game of which a summary is included below.
There is still no clear date for the launch of the PvP arena system but hopefully it will be implemented before the end of 2012. It’s unknown if there will be a version available of it on the PTR prior to it being pushed to live servers but it’s a possibility.
The balancing of PvP and PvE won’t change the basics of a skill but might reduce the damage output and/or adjust the length of time a stun incapacitates a player.
Made clear there will not be an ability for players to go hostile or PvP in a PvE environment as it may lead to an unpleasant game experience.
Diablo 3 updates and revisions will provide new equipment, new places as well as increase the difficulty but there won’t be a level cap increase.
Diablo 3 will not have a ladder setting as reaching level 99 in Diablo 2 only showed other players how much time instead of skill you had dedicated to the game.
Current skills in the beta should remain some what similar in the retail version of the game and will only undergo fine tuning at this point.
Character visual customization was dropped as the variation of gear gave players a unique look anyway.
Jay also revealed that he is yet to beat Inferno difficulty either solo or in a four person team and that testing of the highest difficulty levels and regions are still undergoing revision. The difficulty will likely be increased upon release. You can read the entire translated Taiwan interview here.
Jay has now landed in Australia for one day so I’ll be keeping my ears open to anything he has to say while he is down under.