Stalker http://us.battle.net/d3/en/calculator/demon-hunter#bclTgj!bce!aZaZab The reason I call this build a Stalker is because it maximizes damage by using bow attacks and slow runes coupled with "Cull the Weak" (Damage against slowed enemies increased by 15%). This build is designed for groups in order to maximize DEX in lieu of VIT/DEF. Additionally, it is designed to deal damage mostly to a single target - a boss, unique, or champion. The downside to this build is crowd control although there are a few options should enemies break through the tanks and you get overwhelmed. The build uses a lot of Hatred so maximizing it anyway possible is a good idea. I recommend finding good bows and a good quiver for use with this build. Bows typically do significant damage while a good quiver can provide essential buffs. Passives: Vengeance: This build uses a lot of Hatred so getting an additional 25 Hatred will allow you to utilize your skills better. Cull the Weak: You'll use primarily slow skills so getting 15% additional damage against slowed enemies helps maximize damage. Archery: If you use a bow with as I recommended above, you will get %15 additional damage. Primary: Entangling Shot (Chain Gang) This is really a secondary option for when Hatred is recharging. You want to equip Chain Gang so up to four enemies are slowed and therefore dealt additional damage. Secondary: Rapid Fire (Web Shot) This is the skill you'll use mostly. This skill coupled with passives, the right equipment, and DEX buffs does massive damage. Rapid Fire will focus on a single target and Web Shot will slow the enemy. One down side to this is crowd control. However, in a party setting or even with a follower equipped with lots of VIT, getting overwhelmed is manageable. Additionally, utilizing RF uses lots of Hatred which is why it's good to maximize its quantity and regen effects. Archery: Rain of Vengeance (Dark Cloud) I consider this the "oh crap" button. This is your means of crowd control and acts as cover while you flee. Hit RoV when you or your party starts to get overwhelmed. With Dark Cloud equipped the volley of arrows will home in on targets and you can escape while they are staggering (which happens often due to the quantity of arrows). Hunting: Companion (Bat Companion) Again, maximizing Hatred and Hatred regen is essential. The Bat Companion will regen 3 Hatred every second. Defensive: Option 1: Smoke Screen (Breathe Deep) The rune on this skill provides some good Hatred regen albeit short. Smoke Screen/Breathe Deep will regen 6 Hatred a second for two seconds while you remain invisible to enemies. Use this skill to aid in an escape should you get overwhelmed. Option 2: Shadow Power (Night Bane) The healing effects of Shadow Power are nice – if you are low on HP hit this skill and you’ll get 20% of damage done as life which can amount to quite a bit using Rapid Fire. The real reason for this skill is again, Hatred regen. You get 4 Hatred per second back when this skill is active. Hunting: Marked for Death (Grim Reaper) This is another skill you’ll utilize to maximize damage. Naturally, you’ll try to mark the strongest enemy you encounter (either the boss, champion, or unique). Grim Reaper is useful in packs since it does additional damage to surrounding enemies if you attack the marked enemy. This will also help with crowd control a bit.