Demon Hunter Builds
Discuss these Demon Hunter builds in-depth in our Demon Hunter forum.
| Builds | Vote |
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Rapid Death Rocketeer by twincannon Combines Ballistics rocket skills with a Rapid Fire / Marked for Death combo. Mortal Enemy generates 3 hatred for each attack, and Rapid Fire shoots quickly. Put down a Turret, Caltrops, get max hatred and then Rapid Fire until you’re empty (or Cluster Arrow for big packs). |
121 |
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MultiPrep by twincannon Use Multishot to AOE and generate discipline, and use Preparation to generate hatred. Back and forth until everything is dead. All other skills are optional, but I took Impale for single target damage, Bat for extra hatred gen, and Valley to boost Multishot dmg. |
32 |
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Flip Off Nightmare by MrBushido Balances sustainable high damage single target and aoe skills while maintaining mobility synergy for near infinite vaults. Exclusive use of low level skills (everything but vaults rune unlocked by level 27) and runes meaning make this build a strong contender for those entering nightmare mode. |
12 |
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TankHunter by twincannon An attempt to try to tank with DH. Use Fan of Knives when it’s up, Spike Trap when it’s not, and Caltrops in between to keep Numbing Traps debuff up. Guardian Turret for DR boost. Chakram for free close range AOE damage. Make sure to use a one-handed crossbow with a shield! |
11 |
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Crit Build by Leon A Critical hits build mainly for PVE. |
7 |
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Solo DH by dardor Use Rapid Fire as much as possible, Multishot and Vault when getting swarmed. Preparation recharges Hatred for more Rapid Fire =) Marked for Death for Bosses/Champions/Rares. May switch out Hungering Arrow for something different. |
4 |
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Snare/Kick by check Entangling Shot/Chain Gang and Fan of Knives/Hail of Knives to provide AOE snares to make use of Cull the Weak. Vault/Tumble to keep distance for Steady Aim. Hungering Arrow/Scatter Shot and Multishot/Full Broadside should work relatively well in both AOE and single-target situations. |
3 |
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Overall Build, Inferno Viable by E1337N355 Only uses two damaging attacks, with 2 Skills to increase the damage of the attacks, and 2 skills to keep you alive. Passives help damage as well. Note that Rapid fire, when paired with Mark of Death, will almost come out even for Hatred spent. Can see this surviving Inferno. |
3 |
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Defensive Crit-hitter / Culler by Draconius Sorta played off the AoE DPS build. Entangling Shot and Fan of Knives for slowing + Cull of the Weak, Vault + Tumble to gain distance after slowing (supplied by Bola Shot + Bitter Pill), Passive Archery & Sharpshooter for Elemental Arrow’s Lightning Bolts. Rapid Fire + Witering Fire. |
2 |
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Critical Knives by twincannon Load up on critical hit as much as you can and use 500% damage Impales to decimate things. Extra discipline from criticals can be dumped into Punishment for more hatred (9+ Impales in a row!). Huge single target damage. |
2 |
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Hatred generation for Hatred Dump by Mark Achieve highest possible hatred regeneration from skills and passives. Archery passive is interchangeable with other passives. Certain runes are interchangeable except for grenade and companion. Caltrops can be substituted for shadow power. Rapid Fire or Cluster 4 hate dump and grenade 4 generation. |
2 |
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DH Ranger by Reiston This is my first attempt to Build a DH. Wanted to be a ranged character in which most of the attention would be done by my follower. And I’ll be in a distance pinging them off. Let me know how it looks to you and I’ll take suggestions. |
2 |
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Vaulter by Raspbuten This build focuses on gaining the bonus of Steady Aim at all times. By increasing movement speed and efficiently using Discipline, you can always maintain damage distance. Gear will improve Discipline regeneration and damage. |
1 |
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Extreme Survivability by Halon Lots of slows. Combined with lots of aoe burst, along with good survivability against endgame bosses |
1 |
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Huge Damage by AcTivA Build based on stacking +%dmg getting up to 92% bonus damage when using a bow and an enemy is slowed. Coupled with a scoundrel with hysteria this build can achieve +102% dmg when an enemy is slowed Huge hatred regeneration from mark for death rune + grenade rune. This build has heaps of damage. |
1 |
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PvE build – multiplayer (tank companion) by Tharus This build is made to maximize damage and survival while in boss fights, this is a build made with focus on a witchdoctor/demonhunter multiplayer PvE. (inferno/hell) |
1 |
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Trap Sin Revived! by Hammock Focuses on regaining Discipline through Multishot and Crits while unleashing multiple turrets. This build acts similar to the old Trap Sin on D2. |
1 |
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ninja by jn slow with hatred generators |
1 |
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Short Range fighter by qugu No use of Firearms – all about grenades, traps and knives. |
0 |
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PVE BUILD by anonymous PVE build that focus on both AoE and single target damage. |
0 |
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Grenadier by Xaec Grenade build focused on spamming grenades and cluster arrow |
0 |
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RanglessTank by Jed Im hoping this build can tank while unleashing high damage output. No bows/crossbows/handbows |
0 |
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Taunting hell by BLooDMoNeY With the idea being staying alive, this build will have you bouncing around and springing traps that would make the joker proud, your team would be foolish not to take advantage of these antics. |
0 |
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DistanceSnare by Dfo Mark enemy |
0 |
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Machine Gunner & Hate Genr8r by Reebz Focus is on: Enjoy! |
-1 |
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rocket master by cody for this pve build you will want to keep far away from your opponents. To help you do that you have entangling shot (chain gang), evasive fire (displace) and a companion! for the offensive side of the rocket master we have cluster arrow (shooting stars) and sentry (spit fire turret). |
-1 |
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Focus fire / support by Zolyx Focused single-target DPS with some slowing & damage debuffs to support teammates. |
-1 |
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The Critical Hit Machine by Stonewater Focuses on dealing as many critical hits as possible, utilizing rapid fire and strafe. Lots of hatred regeneration. keeps the damage flowing. Has a decent amount of item dependency (+crit Damage % and +crit chance %), but can be incredibly effective given the correct set of items. |
-1 |
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Knife Thrower (crit based) by Roadkill The idea is to exploit crit damage bonuses from Impale and Strafe. The latter will serve as a good way to replenish discipline via numerous crits and Nightstalker passive. Bait the Trap was not included because it requires positioning and hampers mobility, making Steady Aim difficult to maintain. |
-1 |
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LoneWolf by A_HOBO_ON_FIRE Meant for those running solo, you can take care of things yourself. |
-1 |
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Rocket Power by Mosswine Emphasis on rockets and long range |
-1 |
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SteadyCull by twincannon Combines passives Steady Aim with Cull the Weak. Keep everything slowed and at a distance and enjoy +50% damage. Great thing about this build is you can start using the core concept at level 20! |
-1 |
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RockaMelee by Barbarus This build gains hatred by the bat companion. 4 spells fire rockets to make use of the ballistics passive. All discipline goes to the rocket turrets. Shuriken cloud makes some short range dmg if you cant get fast enough away. SS and Archery makes you very powerful vs bosses. |
-2 |
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Vayne by XW Lvl 36 requirement (PvP style) |
-2 |
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Impale crit by Gralakk Based around big crits on impale , but trying to keep the build surivable with snares and hatered regen on smoke screen . Think this build will provide high single target dps but lak CC |
-2 |
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AOE hunter by DH Massive dmg , fast and destructive |
-2 |
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AoE + DPS + Mobility by Bryce Perfect mix of slows, AoE, DPS, mobility, and hatred/discipline use. If this build is played properly, you won’t need any more mobility, and you’ll rarely find yourself low on hatred/discipline. |
-2 |
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Distance DH by Desruction This build utilizes skills such as bola shot and bat companion to constantly gain hatred, while also covering an area with constant arrows, allowing for the sentry to constantly attack enemies, and your own hatred spender of rapid fire for great constant damage, at a distance, and uses vault to help |
-2 |
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Bola Boy by Deacon Balanced Build with Bola shot as main attack. Deals a lot of Aoe Damage due Bola shot, Cluster Arrow combined with steady aim. Chain of tourment would be also good for the sentry |
-2 |
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Bola hunter by Frost Great Aoe damage |
-2 |
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Control Life by fixeel Control monsters & reduces damage |
-2 |
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You will need a tank by Lucas The idea of this build to to avoid near contact while doing the most “self-targeting” Damage. |
-2 |
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Crit Sniper by Shaka Blast heavy crit skills while standing still in the area of your caltrops. |
-3 |
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Slow-Shot Hunter by Leoben Focuses on slowing and kiting enemies, packing them into a group over Caltrops & MoD, taking advantage of % damage passives. Additionally, Switch Damage abilities to Lightning/Fire runes(entangling, vault>evasive fire) for higher difficulties & resistant monsters. |
-3 |
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Bladed Maypole by Brandon Combine Strafe, Crit, Sentry, and Shadow Power for deadly effectiveness. Mark the boss, drop Sentry, Caltrops, use Shadowpower and hit Prep. Sentry deals a lot with chain (based on your aps?) Shadow Power should keep half up time (One use per 6 seconds) Crits feed your Disc, Caltrops constant. Combine a few good synergies to attain 50% up time Shadow Power, constant Caltrops, and constant Strafe. Chain Laser (Based on your APS?) for more damage. High crit build. High damage, Slow, Life Steal and 65% reduced damage all while spinning around your turret. Boss killer set up. |
-3 |
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AoE That Hurts (Demon Hunter) by LittleZerg The Name Says Enough |
-3 |
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Max Hate Regenration & Damage by Mastershake RF (Withering Fire) + M4D(Mortal Enemy): cuts down to 2 initial Hate Cost |
-3 |
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SusniakooDH by Susniakoo dps max |
-3 |
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Jack of All Trades by Pit This is a good all around build for mowing down lots of enemies, single target dps for bosses and rares, and good utility for surivival. |
-4 |
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Keep-away dps by Acolyte Keep enemies at a distance and rack up damage bonuses. |
-4 |
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Rocketeer by Chewzilla Non stop Strafe for single target and Cluster Arrow. All discipline is funneled into mass hatred through Preparation paired with Vengeance. Vault is free as to not conflict with Preparation and the cooldown is manageable thanks to Strafe’s mobility. |
-4 |
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Shuriken Cloud Hunter by miwabo A melee-oriented DH build that uses Shuriken Cloud and Retaliation for auto-damage and Impale+Awareness for constant AoE burst. Numbing Traps reduces enemy damage, while Sentry and Shadow Power fortify your defenses. Bat Companion is used to help offset the lack of Hatred generator. |
-4 |
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Doom Ballistic Hunter by Zaventem Cluster Arrow Shooting, Mutishot Arsenal and Sentry Spitfire gain a +100% rocket dmg boost from Ballistics giving them insane damage.Boar Companion hits multiple enemies |
-4 |
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Vayne Crit Stun by Slickser High damage and AoE, with high crit chance and mobility. |
-4 |
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The Tumbler by miwabo Entangling Shot, Tumble, Smoke Screen, and Tactical Advantage for evasive maneuvers; Ball Lightning, Cluster Bombs, Steady Aim, and Archery for heavy damage; Preparation for “oh crap” situations. If you play this build right, no enemies should be able to get close to you. |
-4 |
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keep your distance by cody use rapid fire and when your opponent gets close to you use evasive fire. |
-4 |
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DH Survival AoE by Mezmeroz Demon Dunter Area of Effect Damage and Survival skills. |
-4 |
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Engineer by Austin This build is centered around the turret and quick movement speed with fast discipline regeneration. All about diverting focus off of yourself and being as mobile as possible. |
-4 |
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Dark Lighter by Troy Mowery A demon hunter can steal abilities and life from others. His allegiance is questionable as he is typically a lone rouge. With more powers that he gain, his life extends, making his age and skills unmeasurable. Hus crossbow is kinetically connected to his senses making him a very dangerous adversary |
-4 |
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Co-op Rocket Launcher by phoffman3727 A Ballistics build that sacrifices tricks and demobilizing effects in exchange for high, sustainable dps. Ideal for a 4 player group setting; not solo compatible! |
-4 |
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Attack and evade by ninvit Basic: Attack, attack, attack, evade and heal when necessary… |
-4 |
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Can’t Touch This by Ciprian The idea of this build is to keep all enemies snared or slowed, drop a sentry, and run circles around groups. The tether to sentry provides damage, as does the sentry itself, and the companion. Meanwhile fan of knives can be spammed. Cull of the weak = great boost since baddies are always slowed. |
-4 |
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Slow Hunter by Adrian Shepard Utilizing slow and bonus damage from distance to finish off enemies from the safety of distance |
-5 |
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Sick PvP Spec by Big Tony Start with a Mark of Death, then Entangling Shot is your main ability, with rapid shot as a nuke/spender. If someone gets close, Fan of Knives to blow them up and stun them, then Evasive Fire to get away…rinse and repeat. Shadow Power when you can/have to. |
-5 |
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Inferno PvE Build by BenAlpha This is a solo Demon Hunter PvE build meant for inferno. This build is all about keeping your enemies far away from you. |
-7 |
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Rocket Fort by IU Fan Solo Rocket build. Minimises hatred generation time by maximising hatred generation from grenades. Low movement build, with sentry dropping. Survival ability is smoke screen so you can stay near sentries and regen hatred. Use high damage weapon as rockets fire according to time and not weapon speed. |
-7 |
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PvP Crit by Syl Increase your critical chance by standing on Caltrops, and restore faster you Discipline with Preparation and Night Stalker, to be able to escape from dangerous situation with Vault a lot more. |
-7 |
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Disciplined Hunter by miwabo This build is about locking an area down using Discipline. Discipline regeneration is plentiful between Bola Shot’s rune, Multishot’s rune, and Caltrops’ rune combined with Night Stalker. |
-7 |
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PvP Demon Hunter by Gerganon This build is meant to played used as a form of perma-cc, as well as dishing out constant damage via strafe. Make’s it easy for your tanks to peel and your nukes to land their abilities. |
-8 |
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My Rocket Build by Kevin Ka-boom |
-9 |
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The Bombardier by Michael Boggs My demon hunter build. |
-33 |